-----------------------------------
-- Area: Port Windurst
-- NPC: Tokaka
-- Starts & Finishes Repeatable Quest: Something Fishy
-----------------------------------
package.loaded["scripts/zones/Port_Windurst/TextIDs"] = nil;
-----------------------------------

require("scripts/globals/quests");
require("scripts/globals/settings");
require("scripts/zones/Port_Windurst/TextIDs");

-----------------------------------
-- onTrade Action
-----------------------------------

function onTrade(player,npc,trade)

TokakaSpokenTo = player:getVar("TokakaSpokenTo");
NeedToZone     = player:needToZone();

	if (TokakaSpokenTo == 1 and NeedToZone == false) then
		count = trade:getItemCount();
		BastoreSardine = trade:hasItemQty(4360,1);
		
		if (BastoreSardine == true and count == 1) then
			player:startEvent(0x00d2,GIL_RATE*70,4360);	
		end
	end
	
end; 

-----------------------------------
-- onTrigger Action
-----------------------------------

function onTrigger(player,npc)

SomethingFishy = player:getQuestStatus(WINDURST,SOMETHING_FISHY);
	if (player:getQuestStatus(WINDURST,BLAST_FROM_THE_PAST) == QUEST_ACCEPTED and player:getVar("BlastFromThePast_Prog") == 0) then
		player:startEvent(0x013e);
		player:setVar("BlastFromThePast_Prog",1);
	elseif (SomethingFishy >= QUEST_ACCEPTED) then
		if (player:needToZone()) then
			player:startEvent(0x00d3);
		else
			player:startEvent(0x00d1,0,4360);
		end
	elseif (SomethingFishy == QUEST_AVAILABLE) then
		player:startEvent(0x00d0,0,4360);
	elseif (player:getQuestStatus(WINDURST,BLAST_FROM_THE_PAST) == QUEST_ACCEPTED and player:getVar("BlastFromThePast_Prog") == 0) then
		player:startEvent(0x013e);
		player:setVar("BlastFromThePast_Prog",1);
	else
		player:startEvent(0x00cf);
	end
	
end;

-----------------------------------
-- onEventUpdate
-----------------------------------

function onEventUpdate(player,csid,option)
--printf("CSID2: %u",csid);
--printf("RESULT2: %u",option);

end;

-----------------------------------
-- onEventFinish
-----------------------------------

function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);

	if (csid == 0x00d0) then
		player:addQuest(WINDURST,SOMETHING_FISHY);
		player:setVar("TokakaSpokenTo",1);
	elseif (csid == 0x00d2) then
		SomethingFishy = player:getQuestStatus(WINDURST,SOMETHING_FISHY);
		
		if (SomethingFishy == QUEST_ACCEPTED) then
			player:completeQuest(WINDURST,SOMETHING_FISHY);
			player:addFame(WINDURST,WIN_FAME*60);
		else
			player:addFame(WINDURST,WIN_FAME*10);
		end
		
		player:tradeComplete();
		player:addGil(GIL_RATE*70);
		player:setVar("TokakaSpokenTo",0);
		player:needToZone(true);
	elseif (csid == 0x00d1) then
		player:setVar("TokakaSpokenTo",1);
	end
end;




